
//===- Compute.h ----------------------------------------------------===//
//
//                             The ONNC Project
//
// See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
#include "Compute/Abs.h"
#include "Compute/Acos.h"
#include "Compute/Add.h"
#include "Compute/And.h"
#include "Compute/ArgMax.h"
#include "Compute/ArgMin.h"
#include "Compute/Asin.h"
#include "Compute/Atan.h"
#include "Compute/AveragePool.h"
#include "Compute/BatchNormalization.h"
#include "Compute/Cast.h"
#include "Compute/Ceil.h"
#include "Compute/Clip.h"
#include "Compute/Concat.h"
#include "Compute/Constant.h"
#include "Compute/Conv.h"
#include "Compute/ConvTranspose.h"
#include "Compute/Cos.h"
#include "Compute/DepthToSpace.h"
#include "Compute/Div.h"
#include "Compute/Dropout.h"
#include "Compute/Elu.h"
#include "Compute/Equal.h"
#include "Compute/Exp.h"
#include "Compute/Expand.h"
#include "Compute/Flatten.h"
#include "Compute/Floor.h"
#include "Compute/GRU.h"
#include "Compute/Gather.h"
#include "Compute/Gemm.h"
#include "Compute/GlobalAveragePool.h"
#include "Compute/GlobalLpPool.h"
#include "Compute/GlobalMaxPool.h"
#include "Compute/Greater.h"
#include "Compute/HardSigmoid.h"
#include "Compute/Hardmax.h"
#include "Compute/Identity.h"
#include "Compute/InstanceNormalization.h"
#include "Compute/LRN.h"
#include "Compute/LSTM.h"
#include "Compute/LeakyRelu.h"
#include "Compute/Less.h"
#include "Compute/Log.h"
#include "Compute/LogSoftmax.h"
#include "Compute/LpNormalization.h"
#include "Compute/LpPool.h"
#include "Compute/MatMul.h"
#include "Compute/Max.h"
#include "Compute/MaxPool.h"
#include "Compute/MaxRoiPool.h"
#include "Compute/Mean.h"
#include "Compute/Min.h"
#include "Compute/Mul.h"
#include "Compute/Multinomial.h"
#include "Compute/Neg.h"
#include "Compute/Not.h"
#include "Compute/Or.h"
#include "Compute/PRelu.h"
#include "Compute/Pad.h"
#include "Compute/Pow.h"
#include "Compute/RNN.h"
#include "Compute/RandomNormal.h"
#include "Compute/RandomNormalLike.h"
#include "Compute/RandomUniform.h"
#include "Compute/RandomUniformLike.h"
#include "Compute/Reciprocal.h"
#include "Compute/ReduceL1.h"
#include "Compute/ReduceL2.h"
#include "Compute/ReduceLogSum.h"
#include "Compute/ReduceLogSumExp.h"
#include "Compute/ReduceMax.h"
#include "Compute/ReduceMean.h"
#include "Compute/ReduceMin.h"
#include "Compute/ReduceProd.h"
#include "Compute/ReduceSum.h"
#include "Compute/ReduceSumSquare.h"
#include "Compute/Relu.h"
#include "Compute/Reshape.h"
#include "Compute/Selu.h"
#include "Compute/Shape.h"
#include "Compute/Sigmoid.h"
#include "Compute/Sin.h"
#include "Compute/Size.h"
#include "Compute/Slice.h"
#include "Compute/Softmax.h"
#include "Compute/Softplus.h"
#include "Compute/Softsign.h"
#include "Compute/SpaceToDepth.h"
#include "Compute/Split.h"
#include "Compute/Sqrt.h"
#include "Compute/Squeeze.h"
#include "Compute/Sub.h"
#include "Compute/Sum.h"
#include "Compute/Tensor.h"
#include "Compute/Tan.h"
#include "Compute/Tanh.h"
#include "Compute/Tile.h"
#include "Compute/TopK.h"
#include "Compute/Transpose.h"
#include "Compute/Unsqueeze.h"
#include "Compute/Upsample.h"
#include "Compute/Xor.h"
#include "Compute/ATen.h"
#include "Compute/Affine.h"
#include "Compute/ConstantFill.h"
#include "Compute/Crop.h"
#include "Compute/GRUUnit.h"
#include "Compute/GivenTensorFill.h"
#include "Compute/ImageScaler.h"
#include "Compute/MeanVarianceNormalization.h"
#include "Compute/ParametricSoftplus.h"
#include "Compute/Scale.h"
#include "Compute/ScaledTanh.h"
#include "Compute/ThresholdedRelu.h"
